An explanation of these symbols can be found in the INFO section. |
Box Room Votes/Rating: |
One very small, square room with lots of boxes make it very crouded and very hectic. There is one teleporter that puts you on top of the boxes which gives you a slight edge. Oh, and...nothing but SMGs, SPNKRs and shotties. Description by: Tycho |
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3D1 | 3D2 | In-Game |
Carnage Springs Votes/Rating: |
The same small, fast-paced map, known as SPNKR Springs, but it has almost no rockets (just 1). It has more conventional weapons (read: guns) and ammo. Description by: nforcer |
3D1 | 3D2 | In-Game |
Dodge and Cover Votes/Rating: |
Mostly open map with a waterfall, outposts, and stuff to hide behind. It's dodge and cover. For KOTH there are 2 hills: each outpost in the middle of the map is a hill. Description by: nforcer |
3D1 | 3D2 | In-Game |
Duality @ Night Votes/Rating: |
Remember Duality? A great multiplayer map that came with Infinity. Well it's exactly the same, but it's dark. Best played without radar. Watch your back :P Description by: Tycho |
3D1 | 3D2 | In-Game |
Dueling Grounds Votes/Rating: |
Small, open map that's great for dueling. Has an open teleporter and a hidden teleporter. Powerups are also "secrets" as well. Description by: nforcer |
3D1 | 3D2 | In-Game |
Fields of Awesomeness Votes/Rating: |
I designed this map to have a lot of different and unique areas to kill your friends. If you play with more than three people, you're sure to have a great "Orgy of Gore". Lots of different rooms around a center area, with lots of room for strategy, and all types of weapons. No chargers. Description by: Madcowjim |
Ghution Votes/Rating: |
To the south is an upper level with windows allowing you to view the ground floor and hill. To the north is sort of a back hallway. To the west lies an upper platform that houses the Assault Rifle and just to the south of that is a lower platform with the SNPKr and a teleporter to the back hallway. The center is all ground floor including the blue hill. A walkway containing a line of shotgun ammo will raise if you try to run across it from the upper level. Description by: Tycho |
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3D1 | 3D2 | In-Game |
Lava Lamp Votes/Rating: |
Maze-style layout. Has mesmerizing pools of lava with semi-random tides that brighten as they rise and dim as they fall. Some important notes: If you fall into any lava pool, remain still at the bottom to teleport out of it. There is a chance you can swim out, but the bigger the pool the lower that chance. Has some brown Mario-esque platforms that fall into the lava after you stay on them for a second. Description by: nforcer |
3D1 | 3D2 | In-Game |
Lunar Discotheque Votes/Rating: |
This map's a lot more fun to play than it is to pronounce. Two teleporters, one underwater that takes you to the highest ledge in the level. Another simple yet highly entertaining creation by Mr. Sam K. Description by: Tycho |
Nosferatu Votes/Rating: |
A small and simple map containing all weapons but the flamethrower and no powerups. It's one room consisting of three different height levels and a water pool at the top level. Its simplicity underminds its greatness. Description by: Tycho |
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Ocean Plateau Votes/Rating: NOT YET RATED |
An odd and very open map that was designed more as eye candy, but can still be fun. Two open plateaus in the middle of the sea connected together. A large staircase leading to the SPNKR on a sky-high, lone pillar which also happens to be the hill. If you delve out into sea far enough you just might find treasure ;) Description by: Tycho |
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3D1 | 3D2 | In-Game |
Oddity Votes/Rating: |
My first map. Can be confusing at first due to the 5D. Features all weapons. The layout of this map is completely symmetrical except for one little detail. Find it and you'll find the invincibility. Oh, and it has two hills. Description by: Tycho |
Secret Grotto Votes/Rating: NOT YET RATED |
Very small but open. Two stairways wind upwards and a pillar with the SPNKR in between. This path goes in an infinity-shaped pattern, but two smaller pillars house the 1x shields and flechette. Description by: Tycho |
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3D1 | 3D2 | In-Game |
Spectral Falls Votes/Rating: |
A large, mostly open, but somewhat slower paced map. The unique part of this map is a huge waterfall that dares you to go for a swim. For a challenge, play single player with Marathon turned to the hardest difficulty and see how long you can survive outside of the waterfall. Description by: nforcer |
3D1 | 3D2 | In-Game |
SPNKr Springs Votes/Rating: |
"More rockets than a NASA museum". A small, fast-paced map, with plentiful weapons and ammo. The same map as Carnage Springs, but all traditional weapons have been swapped for the SPNKr. Description by: nforcer/Tycho |
3D1 | 3D2 | In-Game |
The Fool's Errand Votes/Rating: |
A great KOTH map. There's a ground level where the hill is sitting in the middle of a river of goo. All the doors will take you inside buildings that have staircases leading to the upper level. Upstairs you have a clear view of the hill through windows and outside to the ground below. Description by: Tycho |
The John 117 Votes/Rating: |
This map was taken from an idea nforcer had about a washing machine map. It's basically a small whirlpool of sewage spinning around a platform that is the hill. There are two very slow-moving doors that will take you to the powerups. One leads to a water jet that shoots you into the invisibility, and the other leads to a seperate pathway outside the ring that takes you to the 2x shields. There's also a switch that you can shoot to drain the sewage, or fill it back up again. Description by: Tycho |