January 23, 2005

Teh Halo-esque

A very productive week has come and gone in terms of Halathon. A good portion of the HUD is finished. I have decided to completely remove the Marathon style HUD and replace it with Halo's style which includes elements in 3 corners of the screen. Unfortunately I ran into a few setbacks (big surprise?) which will not allow me to make a transparent HUD. The biggest problem is that masks do not work for HUD elements, even though they work fine for the guns in gameworld. So for now the HUD will be placed outside of gameworld in the black areas on the top and bottom of the screen.

The only weapon I have not figured out how to display ammo for yet is the shotgun because I'm not sure how I will do reloading for it yet. Other than that, the Weapons HUD and Radar are pretty much finished. I will eventually get better quality images of the weapons in there.

On a more physics-based note, there have been some Halo features I've been wanting to implement and over the past few hours have been able to pull off! An awesome Lua scriptor whom I will refer to as Crater has been helping me script some cool things for both projects. Last night he managed to build a working script that kills people who are melee'd in the back instantly! And people said hit detection in Marathon could not be done :P
On top of that I was able to get a melee attack with the ball to work, no scripting involved. Over the next week or so I plan to grab the ball whacking animation from Halo and squeeze it into the shapes file to perfect the feature.

And now that the weekend is nearly over and I have put off everything else in my life just to create a completely unoriginal mod for a 10 year old game, I'm off to homework :(

Posted by Tycho7 at January 23, 2005 03:04 PM
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